Despite putting many, many hours into Unity. You would think I’d have the X, Y, and Z axis memorized by now. If the perspective were always the same it wouldn’t be difficult, but when zipping around a 3D environment sometimes you need a little trial and error before getting it right. Not to mention that different game engines have different “up” axes (diagram below). At least the results can sometimes be comical.
Shortly after the .GIF below was captured, I got the camera panning left to right on a loop with the help of iTween. The camera can also be broken and will stop its sound/animation. It doesn’t really add much to the game play except add an object of interest, which players get to destroy.
I might make additional changes to the camera in the future where it locks onto the player. However, there are currently much bigger game design challenges that I need to work on!